GTX 1630 et F1 22 avec le GeForce Game Ready 516.59 WHQL

Nvidia GeForce Game Ready Version 516.59 WHQL

Aujourd’hui est sorti le nouveau pilote GeForce Game Ready 516.59 WHQL de Nvidia. Celui-ci apporte un support à la carte graphique GTX 1630. Une carte graphique assez bas de gamme avec son architecture Turing. On y retrouve 512 cœurs CUDA à 1,80 GHz et 4 Go de mémoire GDDR6 à 12 Gbps avec une bande passante de 96 Go/s. Mais c’est aussi l’occasion de trouver un support pour les jeux vidéo F1 22 et Loopmancer. Mais aussi pour Windows 11 22H2 et CUDA 11.7.

What’s New in GeForce Game Ready Version 516.59 WHQL?

GeForce Game Ready Driver
Game Ready Drivers provide the best possible gaming experience for all major new releases.
Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for F1 22
This new Game Ready Driver provides the best day-0 gaming experience for F1 22 which utilizes NVIDIA DLSS to maximize performance and features four high-fidelity ray-traced effects. In addition, this new Game Ready Driver offers support for the latest releases and updates including Loopmancer and Monster Hunter Rise: Sunbreak.

Fixed Issues in Version 516.59 WHQL

  • [Red Dead Redemption][Vulkan]: Some objects may flicker when player is indoors.
  • [OpenGL] Minecraft Java Edition may display artifacts when using Optifine shaders.
  • OpenGL] Artifacts may appear in Second Life when connecting using third party viewers.
  • [Neverwinter Nights] Light sources not rendering correctly.
  • [Vulkan] Path of Exile displays flashing black textures.
  • [G-SYNC] Games may stutter when bringing up the Xbox app overlay.
  • [UE5] General UE5 stability improvements.

Known Issues

  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos.
  • Release 515 Driver for Windows, Version 516.59 RN-08399-516.59_v01
  • [RTX 30 series] PC monitor may not wake from display sleep when GPU is also connected to an HDMI 2.1 TV, and the TV is powered off.
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used.
  • Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot.
  • [DirectX 12] Shadowplay recordings may appear over exposed when Use HDR is enabled from the Windows display settings.
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled.
  • [Jurassic World Evolution 2][Microsoft Store] Artifacts may appear in game.
  • [Prepar3D] Light sources display flashing black boxes.
  • [MSI GE66 Raider 10UG/MSI GE76 Raider 10UH] Windows brightness setting does not work when notebook is in dedicated GPU mode.
  • [Destiny 2] Game may randomly freeze after launching game or during gameplay.

Source : Nvidia

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