Forspoken Patch 1.10, performances et graphismes en gain

Square Enix a publié le patch 1.10 pour son jeu Forspoken. Celui-ci améliore les performances mais également certains détails graphiques. En bonus, nous trouvons des corrections de quelques bugs.

Square Enix promet, selon les configurations, jusqu’à 30% d’améliorations des performances. Nous trouvons également plusieurs améliorations graphiques.
Ainsi que la correction du problème d’écran scintillant avec les cartes graphiques AMD Radeon RX 570 ou RX 580. Pour connaître l’ensemble de ce qui a été amélioré et corrigé, suivez le Patch Notes.

Patch Notes Forspoken Patch 1.10

Technical Issues :
  • Fixed an issue where the screen unintentionally flickers when AMD’s Radeon RX570 or RX580 is used. (PC version)
  • Fixed an issue where the screen flickers. (Rare issue / PlayStation®5 version)
  • Various minor fixes.
Feature Updates :
  • Adjusted the explanatory text and default camera position for the tutorial of the Magic Parkour skill Zip.
  • Added an option allowing players to choose to automatically switch to the last-viewed section when accessing a menu.
  • Added an option to allow players to choose to automatically point the camera to the targeted enemy when locking on an enemy during charging spells.
  • Added an option enabling players to choose to automatically switch the lock-on target to a nearby enemy after defeating a locked-on enemy.
  • Added an option that enables players to lock on to off-screen enemies.
  • Added an option for players to choose to prevent being staggered by the effects of Frey’s own spells.
  • Adjusted some enemy movement and behaviour when taking damage.
  • Adjusted Sila’s Magic « Slice » to be unleashed in the direction Frey is facing.
Graphical Adjustments :
  • Adjusted the lighting of certain areas in Cipal.
  • Adjusted the camera effects that occur when framing bright objects such as the sun.
    ・Adjusted the texture and shading for certain objects.
  • Adjusted the number of polygons for certain background objects.
  • Improved the glare filter quality.
  • Updated the menu to display the required memory usage. (PC version)
  • Updated the opening sequence to go through the Brightness Settings before starting the game for the first time.
Miscellaneous :
  • Removed the VRS entry from the Graphics section of the menu. (PC version)
    *The shader has been optimized to have the Variable Rate Shading (VRS) available for all hardware.
  • Updated the DirectX 12 version to 1.606.4 from 1.4.10. (PC version)
Optimization :
  • Reduced the processing load in certain areas. (The load has been reduced to approximately 70% in certain scenes.)
  • Reduced the VRAM usage. (PC version)
  • Minor optimization for certain features.

Source : Square Enix

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Pastiyou

Gros malade de hardware à mi-temps Gamer, reviewer, writer, glandeur ^^ Technicien assembleur PC et conseiller technique de vente. Actuellement Animateur Expert Intel EVO pour Agence Atmospheres

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